Note: We'll be filling out this article as people ask us questions frequently!
If there's a question here that wasn't answered, head over to our Discord at https://discord.gg/recroom and join the conversation in the #gadgets-v2 channel!
After a patch/update that brought more Circuits V2 functionality, one or more of my existing Circuits V2 rooms is broken. Why is that?
Circuits V2 are currently in beta, and therefore we may overhaul or change some features or specific chips as we continue building them. If we introduce a patch that overhauls or changes anything too drastic, this may have a negative effect on currently existing Circuits V2 rooms. You may need to go back into the room and re-configure some of your circuits for your room to work properly again if it relies on Circuits V2.
This period of uncertainty is only while Circuits V2 is in beta. We plan to be extra thorough in regards to any drastic changes after Circuits V2 is out of beta so that existing rooms do not break. If we are changing something that may break existing rooms, we will communicate such changes ahead of time.
Why am I not able to put Circuits V2 in inventions?
While Circuits V2 are in beta, we are not allowing them in inventions. Once Circuits V2 are out of beta, you will be able to package them in inventions.
CV1 was easy to learn, but CV2 feels impossible to learn
CV2 is much more powerful, but a lot more complicated. We're planning on adding a bunch of tutorial videos after Circuits V2 comes out of beta. We're looking at ways of bringing documentation into the game, so you can look at the palette. We're planning on making pre-built inventions and pushing player created pre-built inventions. It's definitely a priority to make it easier. The goal is to make it so that there is only one Circuits system in RR, although we'll make it so that you can still find and use Circuits V1 chips if you really want, we just will not be updating them besides fixing game-breaking exploits if we find any.